Mid-Senior Colourist
- Job Type Contract
- Qualification OND
- Experience
- Location Lagos
- Job Field Media Production and Entertainment 
JOB RESPONSIBILITIES
- As a Colourist, you will be the final creative touchpoint, responsible for the ultimate aesthetic and colour continuity of our projects. Your responsibilities will scale based on your experience level:
- Perform primary and secondary colour correction, precise shot matching, and final grading for live-action, VFX-heavy sequences, and fully animated projects.
- Collaborate closely with directors, cinematographers, and VFX Supervisors to establish and maintain the desired mood, look, and visual continuity across entire productions.
- Manage colour pipelines, create custom LUTs, and ensure all final exports strictly meet broadcast and cinematic delivery specifications.
- Training & Mentorship: Actively participate in our educational initiatives by developing grading curricula, conducting workshops, and training junior artists or academy students in the art and technical science of colour grading.
- For Senior Level: Take ownership of master looks for high-profile projects, troubleshoot complex colour pipeline or ACES workflow issues, and take a lead role in designing and delivering training programmes for the department.
JOB REQUIREMENTS
- A certificate, diploma, or degree in Film, Post-Production, Cinematography, or a related field (or equivalent professional experience).
- Minimum of 2 years of professional experience as a Colourist in a post-production, broadcast, or VFX studio environment.
- Mastery of Blackmagic DaVinci Resolve is an absolute must, including an advanced understanding of its node-based grading workflows.
- A deep, technical understanding of colour theory, cinematic lighting, and modern colour management pipelines (e.g., ACES, Rec.709, HDR, log workflows).
- A strong eye for detail, contrast, and visual aesthetics, with the ability to elevate the emotional impact of a scene through colour.
- Excellent communication and presentation skills, with a proven ability and willingness to teach, mentor, and clearly explain complex technical concepts to trainees.
- For Senior Track: A proven track record of finaling high-end cinematic or commercial projects, alongside demonstrable experience in leading teams or instructional training.
- A compelling and up-to-date showreel that highlights your grading capabilities, specifically featuring before-and-after shot breakdowns and seamless sequence matching.
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Method of Application
JOB RESPONSIBILITIES
- As a 3D Modeller focusing on environments and props, you will play a key role in our creative team, building the tangible world around our characters. Your responsibilities will scale based on your experience level:
- Create high-quality hard-surface 3D models (architecture, vehicles, weapons, and complex props) in line with the project’s artistic and technical requirements.
- Execute precise hard-surface modelling workflows, ensuring clean, non-destructive subdivision topology and highly efficient UV layouts.
- Texture assets to a high standard, ranging from clean, stylised looks to highly weathered, realistic materials.
- Collaborate closely with concept artists, layout artists, and lighting teams to ensure assets fit perfectly within the scene scale, composition, and technical pipeline.
- For Senior Level: Take ownership of complex “hero” environments and master assets, assist in troubleshooting pipeline challenges, establish standard operating procedures for scene assembly, and actively mentor mid-level and junior artists.
JOB REQUIREMENTS
- A certificate, diploma or degree in Computer Graphics, 3D Art, or a related field (or equivalent professional production experience).
- Strong working knowledge of either Autodesk Maya or Blender is an absolute must for core modelling and UV mapping workflows.
- Expertise in Substance Painter for creating highly detailed materials, weathering, and texture maps.
- Deep understanding of hard-surface edge flow, bevels, and optimal topology for subdivision surface (SubD) rendering.
- A strong eye for mechanical functionality, architectural scale, proportion, and weight.
- Excellent communication skills and a collaborative mindset, with the ability to take constructive feedback and adapt under tight deadlines.
- Bonus Skills: Basic knowledge of ZBrush for adding organic damage, wear, and tear to hard-surface assets is highly desirable.
- For Senior Track: A proven track record of guiding massive environment sets or complex mechanical rigs from block-out to final textured delivery, alongside a solid understanding of technical pipeline optimisation.
- A compelling and up-to-date portfolio showcasing a strong range of hard-surface modelling, specifically including wireframe renders and UV layouts to demonstrate technical proficiency.
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